{"id":214,"date":"2014-10-01T15:47:54","date_gmt":"2014-10-01T15:47:54","guid":{"rendered":"http:\/\/pehesse.fr\/honey\/?p=214"},"modified":"2016-06-26T06:23:28","modified_gmt":"2016-06-26T06:23:28","slug":"devlog-october-1st-2014-hit-aesthetics","status":"publish","type":"post","link":"http:\/\/pehesse.fr\/honey\/en\/2014\/10\/devlog-october-1st-2014-hit-aesthetics\/","title":{"rendered":"Devlog, October 1st 2014: Hit aesthetics"},"content":{"rendered":"<p>What&#8217;s new: new and improved hit effects! We&#8217;ve got a few more basic hit effects, directional hit effects, and smoke effects on ground contact. I&#8217;m particularly glad to have the smoke be correctly in front\/behind the characters to create a bit of depth, as I&#8217;m using separate front and back smoke animation sprites \ud83d\ude00 It&#8217;s such a simple trick, yet it adds enormously compared to a single smoke sprite placed in front of the character, and the memory consuption basically amounts to the same thing.<\/p>\n<p>Here&#8217;s all of that in action, along with some of the earlier upgrades, like gamepad support (though you can&#8217;t really tell just from these):<\/p>\n<p><iframe style=\"-webkit-backface-visibility: hidden; -webkit-transform: scale(1);\" src=\"http:\/\/gfycat.com\/ifr\/FrightenedIncredibleBillygoat\" width=\"834\" height=\"618\" frameborder=\"0\" scrolling=\"no\"><\/iframe><br \/>\n<iframe style=\"-webkit-backface-visibility: hidden; -webkit-transform: scale(1);\" src=\"http:\/\/gfycat.com\/ifr\/SecondFickleEland\" width=\"834\" height=\"618\" frameborder=\"0\" scrolling=\"no\"><\/iframe><br \/>\n<iframe style=\"-webkit-backface-visibility: hidden; -webkit-transform: scale(1);\" src=\"http:\/\/gfycat.com\/ifr\/FairDismalAmphibian\" width=\"834\" height=\"618\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p>There&#8217;s even some technical stuff for players who want to play like that (even though it&#8217;s pretty relaxed and slow compared to any fighting game), like dash\/move cancels. Here&#8217;s what it can look like when things get hectic with counters and the like:<\/p>\n<p><iframe style=\"-webkit-backface-visibility: hidden; -webkit-transform: scale(1);\" src=\"http:\/\/gfycat.com\/ifr\/InstructiveEquatorialFrillneckedlizard\" width=\"834\" height=\"618\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>For those who care, all of these were taken in hard mode, with a 40STR Honey against a 22DEF Little Sun, meaning Honey has been training quite extensively during the VN segment (more likely, you&#8217;d only reach 25-30STR at that point by doing regular training), but hasn&#8217;t been to see Little Sun&#8217;s exhibition match previously, which would cause her defence to drop lower \ud83d\ude00 Still, with those stats, even hard mode is proving to be manageable!<\/p>\n<p>I still need to rework the speed line effects, but we&#8217;re getting to the point where I&#8217;m getting ready to move on to the next character. I&#8217;ll work on the unmask event first, just to make sure it works and I can reuse it for all matches later (it&#8217;s what happens when you lose and you have a chance to run away before getting unmasked), and once that&#8217;s done, I&#8217;ll start on the second opponent, finally!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What&#8217;s new: new and improved hit effects! We&#8217;ve got a few more basic hit effects, directional hit effects, and smoke effects on ground contact. I&#8217;m particularly glad to have the smoke be correctly in front\/behind the characters to create a bit of depth, as I&#8217;m using separate front and back\u2026<\/p>\n<p> <a class=\"continue-reading-link\" href=\"http:\/\/pehesse.fr\/honey\/en\/2014\/10\/devlog-october-1st-2014-hit-aesthetics\/\"><span>Continue reading<\/span><i class=\"crycon-right-dir\"><\/i><\/a> <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/posts\/214"}],"collection":[{"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/comments?post=214"}],"version-history":[{"count":2,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/posts\/214\/revisions"}],"predecessor-version":[{"id":522,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/posts\/214\/revisions\/522"}],"wp:attachment":[{"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/media?parent=214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/categories?post=214"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/pehesse.fr\/honey\/wp-json\/wp\/v2\/tags?post=214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}