Devlog, September 3rd 2014: Back to the action

I’ve been diving back into the fighting prototype code. First of all, the new kick move is implemented, as you can see above.

Also, I’ve sped up the game considerably and it indeed feels a lot better to play. This latest integration also sparked some other interesting additions I need to try out, notably shift the attacking character to the foreground. Right now, Little Sun always takes priority, which makes some of Honey’s move look less impressive than they should.

But mainly… I’ve learned so much about Construct 2’s operation through the VN segment that I’m going to need to clean up that code for a bit! Expect updates about this in the next few days, so nothing visually impressive to show, but it should hopefully make everything that much cleaner inside – and that much sharper in how it proceeds, as well.

Still, it’s good to get back to the action for a while! As soon as I’ve got a good handle on how that match should proceed (bug fixes and adjustements), I’ll add the feedback layers that are missing (audio and visual effects, right now we’ve got the bare basics of that, plus stuff that’s not at all there, like the referee/the audience), rework the match intro, link everything to the VN segment… and once it works, I’ll start animating Carrion Wind as I transpose everything to set up her match! Fun times ahead!

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