This week’s background are now in their correct places in the game. Also, I’ve been adding more checks to the end game situations – if I’m not mistaken, everything should now be covered, from the fail states related to school tests, to the fail states related to school warnings and scoldings, to the game overs when Honey’s suspicion prematurely shoots through the roof… and finally, the ending states! Those rely on a battery of checks, including in no particular order :
-when you complete the game (there are actually several different points/days you can complete the game and it should lead to (slightly?) different outcomes, if only in just passing references)
-your reputation at this point in the game
-the suspicion others have of you (or, rather, Honey) being, well… Honey
-your difficulty setting (oh yeah)
Now, the only thing left is to write said endings! But that’s definitely NOT going to be for the test prototype or I’ll have to push back the deadline another two months. And speaking of the prototype, what’s still missing? If I refer to my list, here’s what :
-the shopping street by day background
-the shopping street by night background
-the principal’s office background
-the locker room background
-the school tracks background
-the empty official ring background
-the official ring with a match happening background (we’ll do just the little sun one for the proto, methinks, but we’ll need one for Carrion Wind and one for Big Blue as well)
-add some more dialog variance to the Honey coming home at night event
-possibly rework the training events so they display otherwise (right now they’re on autoskip and I think I’d rather have them be on player skip, but that’s going to be a bit of heavy lifting)
-complete the “check self” option in Honey’s Room to use the correct stats thresholds…
…and that’s basically it for the first prototype! (Of course, there are many, many other things after that, but for a first test, this’ll do). So now you can do the countdown with me whenever something from this list gets checked off!