Devlog, August 26th: those last 10% (before going back to the other 90)

It’s been a pretty big day, even though I don’t have much to show it off with. I’ve started a first round of testing (or rather: external debugging), and have done a first wide pass of changes and fixes based on feedback. Among those changes :

– I’ve added a skip feature for every scene introduction : players can now mash their way through the game without being held up (or at least, not as frequently)!

– I’ve disabled the current camera panning in Honey’s room for now, until I can figure out a way to make it more responsive. For now it just lags a bit too much and it’s a pain to navigate. If it doesn’t end up working properly, I’ll rework the idea of panning the room in another way.

– cleaned a lot of the general text presentation and coherency, especially for the placeholder random events. Linked some events that did nothing, too, and clarified some of the stuff that happened in the background that’s still useful to know, like why you’re warped to honey’s room when you ask to practice with coach (for now).

– reworked the calendar and diary closeups to include some more information to help you schedule your days and weeks better.

– changed the color of a status bar icon to alter its meaning a bit. You’ll know what I mean when you see it, testers! (if you’ve seen the previous version, of course)

– added more dialog variance… MORE! MORE VARIANCE! WE NEED MORE VARIANCE

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