Devlog, August 29th: Sound and other improvements

I’ve spent the last few days listening to thousands of sounds to find those that’d fit with the audio identity Honey’s starting to have through it’s score. I’m not sure we’re there yet, but at least that’s a question we’ll be able to tackle through the prototype! I’ve also been adding general quality of life improvements, menu responsiveness and feeling, and a few other graphical quirks. Video of that very soon, when the prototype will be up, which is also very soon!

Leave a Reply

Your email address will not be published. Required fields are marked *