Devlog: August 30th, Prototype

The prototype is out in the wild!

I’ll update the web version as testers find bugs and I manage to track down their source. The .exe version will be recompiled/exported and sent on demand.

Here’s a list of progressive fixes :

v 0.2.2

  • tweaked an issue with the title music audio balance. Not completely fixed, but should not be a problem for now.
  • tweaked an issue when mashing the confirmation button very fast while choosing an option in a multiple choice selection. Possibly not fixed, but the timing window should be a lot stricter and the issue a lot less reproductible.
  • massive increase in game speed: each scene transition has been shortened to less than 2 seconds, from 4 previously. May cause issues with scene intro skipping? Need to test further.
  • corrected typos on the displayed date for many incorrect dates (all thursdays, and one lone wednesday)
  • added a new choice prompt on test days at school, to confirm that the player intends to skip the test if an option other than “go to class” is selected
  • added an option to hide the suit back home before sneaking out at night if the suit is in transit
  • rephrased several sentences to make their intended meaning clearer: for instance, Honey’s “I just want to talk” to Coach is now “Let’s discuss something first” to imply that this choice will not close the training option afterwards
  • fixed an issue where loading the game using honey’s diary while no savegame was present on slot 1 softlocked the game
  • added a prompt on the splash screen to inform the player on how to proceed, and which version of the game is currently used
  • added a feature on the introduction dialog at game start: Honey’s dialog is now colored differently when speaking out loud. Feedback wanted!

v 0.2.1

-fixed an issue whereupon partaking in a match muted all the music in the game

v 0.2

-initial prototype

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