Devlog, September 13th 2014: Tweaks

A slightly longer (and larger) GIF showcasing some of the new/redone animation that got done this week, namely the jump and jump attack animations, and the standing three hit combo. Some more animation redoing still to come.

Today, I’ve managed to get the style system working (the bar below the health bar), adding and substracting points depending on the use of repeated moves, or certain combos, or other special cases. It’s very easy to gain points for now, so I’ll have to rebalance things later, though.

There are also several other tweaks to stuff I couldn’t figure out previously that make the whole thing better to control, like the distance at which the controller boxes for both characters repel each other, or the reaction time and capabilities of Little Sun’s AI. The whole damage calculations have been rebalanced as well, and I’m in the middle of testing them with different possible states to see if all matches are possible! (except if you haven’t trained at all in hard mode. You’re going to get your ass kicked then, and it will be your fault). So all in all: inching forward!

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