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The Underdog Fighter Extraordinaire
Welcome to a world of masked fighting, overbearing teachers and steadfast friends!
 
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Category: Devlog

Devlog, September 27th 2014: Match Intro

Pehesse September 27, 2014 June 26, 2016Devlog 0

Another iteration of the match intro, but I think this time we’re getting closer to what I had in mind, and what’s fun/energetic enough to introduce the match. Hopefully so, at least!

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Devlog, September 22nd 2014, Audience

Pehesse September 22, 2014 June 26, 2016Devlog 0

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Devlog, September 18th 2014: Referee enters the fray

Pehesse September 18, 2014 June 26, 2016Devlog 0

Started working on the referee, now that Honey’s moveset is back up to snuff. Plenty of moves have been redrawn and re-animated, and many more have been added from scratch, such as the dash and uppercut moves displayed above.

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Devlog, September 13th 2014: Tweaks

Pehesse September 13, 2014 June 26, 2016Devlog 0

A slightly longer (and larger) GIF showcasing some of the new/redone animation that got done this week, namely the jump and jump attack animations, and the standing three hit combo. Some more animation redoing still to come. Today, I’ve managed to get the style system working (the bar below the…

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Devlog, September 6th 2014: Bars everywhere

Pehesse September 6, 2014 June 26, 2016Devlog 0

I’ve added life meters for the player and his opponent, as was planned for a while now. Those meters are off by default, but you can turn them on if you’d rather have a classic beat’em all experience. If they’re off, the information they provide is still here, but through…

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Devlog, September 3rd 2014: Back to the action

Pehesse September 3, 2014 June 26, 2016Devlog 0

I’ve been diving back into the fighting prototype code. First of all, the new kick move is implemented, as you can see above. Also, I’ve sped up the game considerably and it indeed feels a lot better to play. This latest integration also sparked some other interesting additions I need…

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Devlog, September 2nd 2014: Back to 2D animation

Pehesse September 2, 2014 June 26, 2016Devlog 0

Back to the fighting segment, and 2D animation. Several main things to take care of (in addition to the bug fixing), two of which are Honey’s moveset and the general game speed. So here’s a first new move to complement the existing palette, and I’ll see if I can’t crank…

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Devlog: August 30th, Prototype

Pehesse August 30, 2014 June 26, 2016Devlog 0

The prototype is out in the wild! I’ll update the web version as testers find bugs and I manage to track down their source. The .exe version will be recompiled/exported and sent on demand. Here’s a list of progressive fixes : v 0.2.2 tweaked an issue with the title music…

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Devlog, August 29th: Sound and other improvements

Pehesse August 29, 2014 June 26, 2016Devlog 0

I’ve spent the last few days listening to thousands of sounds to find those that’d fit with the audio identity Honey’s starting to have through it’s score. I’m not sure we’re there yet, but at least that’s a question we’ll be able to tackle through the prototype! I’ve also been…

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Devlog, August 26th: those last 10% (before going back to the other 90)

Pehesse August 26, 2014 June 26, 2016Devlog 0

It’s been a pretty big day, even though I don’t have much to show it off with. I’ve started a first round of testing (or rather: external debugging), and have done a first wide pass of changes and fixes based on feedback. Among those changes : – I’ve added a skip…

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